Physics for Game Developers: Science, Math, and Code for Realistic ...

Physics for Game Developers: Science, Math, and Code for Realistic Effects
Physics for Game Developers: Science, Math, and Code for Realistic Effects
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Physics for Game Developers: Science, Math, and Code for Realistic Effects
D. M. Bourg, K. Humphreys
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Physics for Game Developers: Science, Math, and Code for Realistic Effects

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Description

If you want to enrich your game's experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You'll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets. You'll also get a handle on how to take advantage of various sensors such as accelerometers and optical tracking devices. Authors David Bourg and Bryan Bywalec show you how to develop your own solutions to a variety of problems by providing technical background, formulas, and a few code examples. This updated book is indispensable whether you work alone or as part of a team. Refresh your knowledge of classical mechanics, including kinematics, force, kinetics, and collision response.

Product Information
ISBN13 (SKU)
9781449392512
Title
Physics for Game Developers: Science, Math, and Code for Realistic Effects
Author
D. M. Bourg, K. Humphreys
Edition
2nd
Publisher
Gardners
Publication Date
2013
Country of Publication
United States
Format Type
Physical
Number of Pages
578
Institutions
Vega
Course Codes
MAPD6112
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