Artificial Intelligence and Games

Artificial Intelligence and Games
Artificial Intelligence and Games
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Artificial Intelligence and Games
G. N. Yannakakis, J. Togelius
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Artificial Intelligence and Games

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Description

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players.The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

Product Information
ISBN13 (SKU)
9783319635187
Title
Artificial Intelligence and Games
Author
G. N. Yannakakis, J. Togelius
Edition
1st
Publisher
Springer UK
Publication Date
2018
Country of Publication
Switzerland
Format Type
Physical
Number of Pages
337
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E-Book
R 820.00
Artificial Intelligence and Games (E-Book)
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